A regra de 2 minutos para The First Berserker: Khazan
A regra de 2 minutos para The First Berserker: Khazan
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Isso porque, apesar do deter características tais como combates punitivos e qual dependem bem do gerenciamento do estamina e ambientes utilizando bom design e atalhos interessantes, eles não trazem Lindas as ferramentas qual ajudam a dar personalidade ao game.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Hollow Knight: Silksong gets SteamDB updates, and at this point I can't tell if the end is nigh or if I'm just hope-poisoned
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Outra coisa que similarmente identicamente conjuntamente incomoda amplamente é este fato do progresso em atalhos dentro Destes mapas nãeste ficar salvo permanentemente no game, quando comecei a realizar backtracking nos mapas anteriores para pegar os colecionáveis da platina, me deparei com todos os atalhos que eu tinha Espontâneo, completamente fechados.
Também igualmente similarmente identicamente conjuntamente temos personagens demasiado bem escritos que acompanham este protagonista durante a jornada e que agregam muito natural de modo a o conteúdo da história.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push The First Berserker: Khazan you off ledges—cough cough Lords of the Fallen.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
Isso faz parecer de que Parcela do progresso foi jogado no lixo e honestamente nãeste entendi essa decisãeste de “resetar” certas coisas do mapa após sair dele.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Acompanho anime desde criancinha e é um sonho realizado trabalhar utilizando duas DE maiores paixões da minha vida.